
EXCLUSIVE – Interview with Sandstorm Studio’s CEO

We had the opportunity to interview Maniacarta, CEO of Sandstorm Studio Japan, an experience that gave us a rare insight into how a top Japanese studio operates. Our discussion covered both his vision for the industry and the creative direction Sandstorm Studio is taking in its future projects. It was an open dialogue, full of ideas and inspiration, that confirmed for us the passion and professionalism of their team.
Question
I saw that Sandstorm finished over 300+ projects, in how many years did you achieve that?
Answer
It took me 2 years to achieve more than 300 projects. During that time, I focused on developing my skills in Blender, which allowed me to create a wide range of character designs both personal projects and work for clients as well as assets and content for games.
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EXCLUSIVE - Interview with Sandstorm Studio's CEO


