Sandstorm excel in every AAA game development CG production phase, using advanced tools and deep expertise, we create compelling character production that align with your vision.
Our game art design studio is geared up to offer a wide range of creative art direction and creation services, covering high-quality game assets, video game concept art, character design, environment design, virtual human which is perfectly suited for the forefront of AAA game development. Armed with the necessary tools and expertise, we're here to deliver unique results.
MODEL SHEET
Our team forms distinct, richly detailed character designs for AAA games.
From initial concepts to 2D character development, we infuse creativity and meticulousness into each character, making memorable realistic game art.
CHARACTER PROduction
Making AAA characters for the next generation game consoles is our passion, and we will strive to provide the best characters design and quality for consumers around the world.
MONSTER PROduction
We can develop any creature we want for game production that can be deployed to unreal engine.
Based of model sheet or any visual direction, our passion for making bosses, legions and creatures give us
the creative freedom to go beyond our imagination.
Mecha PROduction
Who hasn't watched robot anime as a kid, Grendizer, Combattler V, Jumaro and others famous mecha robots.
Japanese mecha are well known around the world and in a sandstorm.
We can make any mecha we want.
In sandstorm we breath soul into our characters and we always take the challenge to make
unique style and visuals that the consumer can use in their products.
We will continue to take the challenge and innovate each day and with our tools and techniques developed in-house, we will strive to change the industry and the world and to show the power of Blender fused with Unreal engine and what kind of visual product can you bring to the screen.
We are waiting for you to change the world together.
Environment PROduction
In sandstorm, we pour our souls and heart when crafting appealing visual environments that can be used for games and Realtime engines and we are proud to say that we have achieved high quality output
for our customers around the world.
Cel shading PROduction
Dragon Ball was the real main inspiration that make us change the way we make things, seeing such beautiful culture in our childhood that was made by Mr Akira Toriyama
we decided to establish sandstorm in Japan
Shader PROduction
We can develop any procedural shader using blender as our main pipeline tool, and this let us help visualize the final material direction that will be used inside the production and such technique can be baked in high quality PBR textures to be used within Unreal Engine
VFX PROduction
Visual Effect is the heart of bring beauty to any visual production, using blender and
niagara are the right choice for us among other tools to achieve that for any cinematic or game play production in Realtime.
Asset PROduction
In Sandstorm we have the capacity to craft any asset we want in 3D and that can be used for characters, environment, then can be deployed to
Unreal Engine for real-time production.
To achieve the result we want, blender is our main choice of production tool to create anything that we can imagine to make.
This curse that just happened going to follow you wherever you go...