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Oulia

We don't need any 3D scan

Our eyes and passion are the real scan and with the creative freedom we have we can make any living virtual human with blender and unreal.
 

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I AM OULIA A FRENCH VIRTUAL HUMAN BUILT INSIDE SANDSTORM

Built by the power of Unreal Engine 5, sandstorm provides photo-realistic 3D virtual humans that can be easily customized and connected to conversational AI services in real-time.

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Oulia a french digital human

BLENDER

Based on a 3D scan or likeness model, we will take your content and vision to a whole new level with our expertise and artistic touch.

Oulia

UNREAL

Built around the Metahuman technology by Epic Games, sandstorm offers an endless amount of possibilities for crafting your digital human’s likeness.

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LOOKDEV

The Virtual Human that we can provide can be any type of character and with the power of Unreal you can use it for visual cinematics, AI technology chatbot or any other technology.

Powered by Sandstorm and Unreal Engine technology that Epic have provided, this gives us the freedom to create any Lifelike character in real time based on our imagination and creativity.

With our technology that we have developed, thanks to the handworks of all the talented team we have, we can create any character for advertising media, live shows, Commercial TV or even for video games.

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I AM YEN LEE A CHINESE VIRTUAL HUMAN CREATED BY SANDSTORM

With the power of Unreal Engine 5 and our technology in-house, we can craft any virtual humans that doesn't exist and can be used with metahuman animator and motion capture to create any realistic virtual human content live.

Yen Lee blender

BLENDER

In Blender we create everything from likeness, grooming, texturing, shading and lighting.

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UNREAL

Inside Unreal we deploy the final metahuman from blender to create the final virtual human Lookdev.

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LOOKDEV

Within Unreal we make sure that using one light only will give realism touch to the character.

Combining Blender and Unreal Engine, we can provide real humans in any ethnicity

that can be used in real-time for​

branding, live show, visual production or any other type of media marketing.

It's our passion when making believable and realistic virtual humans.

And with the power of a metahuman animator we can take our products to a whole new creativity level.

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I AM NYAN A VIETNAMESE VIRTUAL HUMAN POWERED BY SANDSTORM AND UNREAL ENGINE

Built inside Unreal Engine 5, sandstorm can provide photo-realistic 3D virtual girls that can be easily used in real-time for any advertising media.

Nyan blender

BLENDER

We can build a full character virtual human directly inside blender and customize it before deploying it to Unreal.

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UNREAL

With Unreal we can create real-time realistic virtual humans that can be used in real-time in any media marketing. 

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LOOKDEV

With the power of a metahuman animator we can create High-fidelity virtual humans in real-time.

With Metahuman Animator that Epic released, creating a believable facial animation became an easy task using iphone or any facial device capture, this technology can be used for digital humans as also

game characters, the freedom of creativity has no limit.

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I AM KIRAZ A TURKISH VIRTUAL HUMAN DEVELOPED BY SANDSTORM

With the power of Unreal Engine 5 and its powerful real-time network shader, sandstorm is capable of providing photo-realistic virtual humans that can be easily used in any media platform for virtual human ai driven technology.

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Kiraz blender likeness

BLENDER

With Blender we create the likeness we want for our virtual characters before it will be deployed to Unreal.

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UNREAL

Within Unreal we deploy the character from blender to unreal for final LookDev check before adding clothes, accessories, ect

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LOOKDEV

Using lumen, and lighting inside unreal, we check the shading inside the engine to make sure the virtual metahuman is real.

With mesh to metahuman and all the technologies that Epic has provided, making a believable character is a very hard task to achieve but with our artistic background and experiences, we make sure that our virtual character has a soul and can belong to our world.

I AM LUNE A REALISTIC GAME CHARACTER DEVELOPED BY SANDSTORM

Originally designed by the talented creative team at Sandfall Interactive for Clair Obscur: Expedition 33,

Lune is a character with a distinctive visual identity and presence.

Using Blender and the power of Unreal Engine, Sandstorm reimagines her through our own creative vision and

technical craft bringing her design into a new visual reality.

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BLENDER

With Blender, we create game characters with precision, giving us the freedom to shape any idea quickly and bring our creative vision to life before deployment in Unreal Engine.

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UNREAL

In Unreal Engine, we bring Lune from Blender to life in real time, leveraging advanced lighting, materials, and rendering technology to create a lifelike digital presence.

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LOOKDEV

Inside Unreal Engine, we bring Lune to life in real time refining her visuals, materials, lighting, and shading to achieve the realism we envision before building the final scene.

With the advanced technology behind MetaHuman, developing highly detailed and believable characters with precision is now easier than ever. These tools open new possibilities for artists, allowing us to explore new creative ideas, visual styles, and character experiences while bringing our own artistic vision into the digital world.

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At Sandstorm, we develop characters with passion and purpose creative digital identities that can be deployed across a wide range of fields, from fashion, sports, healthcare, gaming, IT solutions, entertainment, and other industries.

The key driving force behind our creative style is simple: our passion for what we create.

We believe that when creativity, technology, and passion come together, a character can become more than just a visual asset it can become a powerful identity that connects with people and creates new possibilities across different industries.

SANDSTORM is a high-speed 3DCG creative production studio specializing in 2D art, Live2D, cel shading, stylized AAA-quality characters and creatures, digital humans, rigging, animation, environments, Cutcenes, VFX, VTubers,

AI technology, game developments and real-time experiences.

Powered by modern Blender and Unreal Engine pipelines, we combine advanced technology

with artist-driven production to transform ideas into high-quality, production-ready

visuals for games, cinematics, virtual production,

interactive media, and next-generation experiences.

© 2026 SANDSTORM Co.,Ltd

Tokyo, Japan
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