Stylized Female All textures and materials are included and mapped in every format (where textures and materials are supported). The model is completely ready for visualization in any 3d software and engine.
Technical details:
File formats included in the package are: FBX, OBJ, DAE, GLB, PLY, STL, ABC, BLEND, Unity (URP & Built-In), Unreal (.uasset)
Native software file format: BLEND
Render engine: Eevee
Polygons: 9,988 (MIN = body only) - 11,606 (MAX = all details added)
Vertices: 10,192 (MIN = body only) - 11,807 (MAX = all details added)
Textures: Color, Metallic, AO, Roughness, Normal
All textures are 2k resolution
The model is rigged and animated.
14 animations are included: idle_standing, walk, run, talk, pick_up, carry, point, sit_down, get_up, idle_sitting, wave, write, type, drive. All animations are full cycles, besides - sit_down, get_up.
The model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions : smile, sad, worried, angry.
Expression can be combined (e.g. 50% sad, 20% worried).
Only following formats contain rig and animations: BLEND, FBX, GLTF/GLB, Unity, Unreal
Customizable details:
Helmet (1,292 polygons & 1,283 vertices) can be added/removed. We have 10 variations - new & worn out in 5 colors - yellow, white, blue, orange, red.
Glasses (326 polygons & 332 vertices) can be added/removed.
Hair/Eyebrows/Beard color can be changed - we have 4 variations for each - 2 shaders of brown, black, blonde.
Eyes color can be changed - we have 4 variations - 2 shaders of brown, black, blonde.
Shirt - we have 4 variations - orange, yellow, grey, red.
Gloves - we have 4 variations - black, brown, yellow, grey.
Pants - we have 4 variations - blue, light blue, purple, grey.
Boots - we have 4 variations - brown, dark brown, black, grey.
Color changes can be done via changing the material/textures set.
All these customizable details allow you to create 1,802,240 unique character variations.
In Blender - the Materials can be changed by applying different texture sets to them. The objects can be turned off/on in the hierarchy.