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GAME DEV

BUILD TO PLAY

THE WORLD   /  THE SYSTEM   /   THE EXPERIENCE

We build worlds from the inside out where characters move, systems react, and every detail becomes part of the experience.

The Hunter Witch is built entirely in Blender, from the initial character model through detailed sculpting,

clothing, equipment, rigging, and final preparation.

Once the character is complete, the full asset is transferred into Unreal Engine for skeletal setup, animation testing, and real-time performance validation.

Complex combat movements, attacks, dodges, reactions, secondary motion, and cinematic sequences are tested directly in-engine to ensure the character responds naturally under gameplay conditions.

Only after the character, rig, and animation system have been fully tested is the final asset prepared for deployment into the game.

BLENDER → UNREAL ENGINE → SKELETAL ANIMATION → GAME DEPLOYMENT

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BUILD TO SRIKE

We build worlds from the inside out where characters move, systems react, and every detail becomes part of the experience.

"Behold the inner flame of my lord Jefa."

 

We make things unreal with

The world's most advanced powerful real-time 3D creation tool for gaming industry,
unreal engine is a real-time 3D computer graphics game engines developed by Epic Games.

 

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FORGED TO BREAK LIMITS

Built from the ground up in Blender, every character is sculpted, designed, rigged, and refined with its own visual identity.
From realistic detail, we bring each character into Unreal Engine for skeletal animation, complex movement, and real-time performance testing.

 

We don’t evolve with the industry We build beyond it

We build our own technology, systems, and production workflows are engineered to turn visual ideas into real-time, playable worlds faster, sharper, and built for action.

What we show is only the surface, what makes it move is hidden.

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We can craft any fantasy character visual design we want in real-time using different technology and techniques

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We focus in every aspect visual design direction when developing game characters in real-time with unreal engine.

Welcome to the real
Game Changer

Unreal is a real game changer when coming to craft real-time characters because of such technology we are in constant of challenging our self's to develop high quality visual production for games that no one has ever seen before.

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CHARACTERS

We can hand craft photorealistic fantasy characters, for all end cases such as PC, Console, mobile. We can develop real-time materials for skin, clothing and complex hair design.

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Characters is the soul of any game and in sandstorm we enjoy making such production,

based of concept art, model sheet, or any reference.

we make sure our characters have a strong personality, visual,

characteristic, aesthetic, and high-quality design that can be used inside unreal engine.

To give the final atmosphere and final visual direction look , using blender and unreal engine

we can craft any triple AAA character production in real-time.

Unreal sequencer is the key to bring any visual game cinematic to the screen, and

with all the tools that unreal provide, we can make any real-time character's cinematics

that can be used for game, artworks or any visual production.

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PRECISION in EVERY DETAIL

We shape characters from the inside out blending realism, fantasy, and distinctive art direction to create a world of their own.
Every detail, from silhouette and materials to color, light, and movement, is crafted to preserve the character’s identity inside Unreal Engine.

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GROOMING

Unreal Engine shaders and grooming system is very powerful when

making realistic hair production.

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ENVIRONMENT

Unreal landscape tool is very powerful when crafting nature and realistic environment,

when combined with nanite and lumen making realistic nature is the true power of this engine

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SANDSTORM is a high-speed 3DCG creative production studio specializing in 2D art, Live2D, cel shading, stylized AAA-quality characters and creatures, digital humans, rigging, animation, environments, Cutcenes, VFX, VTubers,

AI technology, game developments and real-time experiences.

Powered by modern Blender and Unreal Engine pipelines, we combine advanced technology

with artist-driven production to transform ideas into high-quality, production-ready

visuals for games, cinematics, virtual production,

interactive media, and next-generation experiences.

© 2026 SANDSTORM Co.,Ltd

Tokyo, Japan
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